Glitters More Than Gold
The win condition for this game is to accurately appraise 10 relics. If you miss 3, it's game over.
(This was my first gamejam project in Unity and I learned a lot! Having said that, there may be some bugs in here...!)
The win condition for this game is to accurately appraise 10 relics. If you miss 3, it's game over.
(This was my first gamejam project in Unity and I learned a lot! Having said that, there may be some bugs in here...!)
Comments
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As a fan of puzzling out stuff the concept is really cool and it works really well! The music is also really nice and fits perfectly.
I noticed a bug where clicking on the book to check the current job changes the item, I don't think thats intentional.
Other than that, really nice job! I hope you expand on the concept!
I think it's a very cool concept, simple and neat designs and clear instructions! Perhaps if you'd still like to work on it, I would suggest that the difficulty pacing could be worked on, as having 8 elements might be too hard for a beginner. Maybe have an easy mode where there are only 4 or 5 elements to play around with. But overall, I like it and it fits the theme really well. Glad to hear that you've learnt a lot :)
Thank you! It certainly was a thing I meant to have "increase in difficulty gradually", but, as with many gamejams, I ran out of time. :'''] But you're exactly right here, and I'm glad that you enjoyed it!
What's the thing that move behind the bowls ?
This was my first pixel-art creation for another game, a terrible looking Opossum that just moves back and forth. He doesn't do anything. If I were going to polish this game, I'd prob take him out or move him somewhere else. :''']
no dont